![]() Badges can be bought from shops, but for the most part you’ll be finding them scattered around the world, earning them by completing puzzles or platforming challenges. While Mario still levels up, allowing you to increase one of three stats, the main way you grow stronger is through Badges. In their place are Badges and Partners, both offering a wealth of player expression and customization. Those main ingredients and the style of humor remain, but equipment and party management are out. I kid obviously, but IS truly ran with the core of Seven Stars and turned it up to eleven to make it even more Mario. The sensible thing to do would be to understand that they had certain ambitions for the series that the N64 just couldn’t meet, but it’s the 90’s and we want to be petty so Intelligent Systems will develop the next Mario RPG. Moving forward, it was time to make a sequel, but Nintendo and SquareSoft had a little spat over Final Fantasy moving to PlayStation. Remember this particular dynamic, it’s going to be very important later. The fourth wall is fully permeable here solid when you want it, gone when you don’t. It’s like kids playing with action figures, you can take play both incredibly seriously yet make jokes at its expense at the same time. It allows them to both get invested in the stakes and completely disregard them when it suits the player. This serves a dual purpose for the target audience (children, mainly boys). “Getting everyone’s wishes back is important, but isn’t this all just a bit silly?” the game would say, tongue firmly in cheek. Of course, it also helped that the game had a wacky sense of humor, and, despite a relatively serious main plot, it often felt like you and your Super Nintendo cartridge were in on a joke together. Still, this makes it a great “baby’s first RPG” because it takes what makes platformers fun and translates that into turn-based battles. This is something I wish would return more concretely, but these flowers are essentially swapped out for badges in later games. From a game design perspective, what made Mario RPG unique and interesting was the interactivity and excitement it brought to normally static turn-based gameplay.Įxploration and platforming are also very important here, as while you could increase characters’ stats by leveling up, you needed to find hidden flowers to increase the party’s maximum FP, which is used in battle to perform special moves. The main Mario games are about the joy of movement – the levels, objectives, and everything else are just excuses to get you to use the full breadth of the plumber’s moveset in interesting and fun ways. I think it’s safe to say that this is what Nintendo sees as Paper Mario’s identity. If you boil down every role playing game in the Mario franchise, you’ll find these three core ingredients. These are: Timed Hits, Puzzle Platforming, and First Strikes. This is a fairly traditional RPG on the Super Nintendo, with a party, leveling up, and equipment, but it introduced a few things that became core to later games. ![]() The first Mario game in the RPG genre was the aptly named Super Mario RPG: Legend of the Seven Stars. Paper Mario has always been trying to offer a specific type of experience, and it’s not turn based battles. This is going to be shorter (kinda), more concise, and hopefully more interesting as a result. I wanted to add something to the conversation about Paper Mario, and instead of doing that I repeated points others like Arlo and Chuggaconroy in the YouTube space have already said a million times over. I also tried to give each game a score for some reason, and in all honesty scores shouldn’t be the be-all-end-all that they are nowadays, but that’s besides the point. I tried to structure it like my Psychonauts retro review when it came to Game Pass a walk through the game analyzing each significant portion leading up to a conclusion tying it all together. ![]() It was bloated, overly long, and didn’t have much to say in each piece. Obviously, that isn’t what you’re reading right now, and there’s a good reason for that. Originally this article was going to be a massive series of retrospectives on each game in the series, from Mario RPG leading up to Origami King, and a look at what could have been in Bug Fables. I’ve been thinking about Paper Mario for… a long time.
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